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游戏中的摄影测量 CGWorkshops Photogrammetry for Games

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发表于 2016-10-9 19:16:50 | 显示全部楼层 |阅读模式
 

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官方网址 http://www.cgsociety.org/training/course/photogrammetry-for-games

COURSE OVERVIEW

Photogrammetry is the process of pulling visual data from an array of photographs for the purpose of generating fully textured high poly models. This is a tool used in many different industries such as map making, archaeology, and cinema.



Only recently has this process begun to creep into the video game industry, with the most notable example to date being EA's Star Wars: BattleFront. Photogrammetry has significantly raised the quality level people expect out of their games, and will become much more of a standard practice in the years to come. This technique is about to really catch fire!



In this class you will gain mastery of the associated software, and the photography techniques required to yield the best results. Not only this, but you will also learn how this practice fits into a game development pipeline- translating your photogrammetry creations into industry standard game models for use in real time engines, and surfaced in physics based materials.
WEEK BY WEEK OUTLINE
Week 1 - Introduction to Photogrammetry

    Overview of Photogrammetry, and practical application in modern day video games
    Touch on required software packages
    Basic photogrammetry techniques
    Discuss ideal qualities in photos for the best image processing

Week 2 - Isolated Objects

    Students are to choose a theme for their isolated object shooting sessions
     Advanced photogrammetry techniques
    How to handle objects with bright specularity
    Discuss how to setup a rig for shooting isolated objects

Week 3 - Facades

    Students are to choose a theme for their assortment of facades
    Overview of photography techniques specific to facades
    Discuss time of day, ideal lighting conditions for shooting outside, and work-arounds

Week 4 - Cleaning Up the Data

    How to import models and textures into ZBrush
    Cleaning up scan data in ZBrush: geometry, and textures
    Looking ahead!  Overview of industry standard game model creation
    UV mapping theory and practices

Week 5 - Building the Final Assets

    Students will learn how to make texture bakes, and what the roles of the various bakes are
    Looking ahead!  Overview of physics based materials (PBR)

Week 6 - Bringing It All Together

Introduction to the Marmoset Toolbag

    How to import your model
    How to construct a material
    How to set up your scene


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CGWorkshopsphotogrammetryformoderngames.part1.rar: http://ideasrdesignbbs.ctfile.com/fs/5Ml158203433
CGWorkshopsphotogrammetryformoderngames.part2.rar: http://ideasrdesignbbs.ctfile.com/fs/Ew1158204972
CGWorkshopsphotogrammetryformoderngames.part3.rar: http://ideasrdesignbbs.ctfile.com/fs/2Ug158208074



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链接: https://pan.baidu.com/s/1boCYQsf 密码: bqy1



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